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In betaLife sim

Quiet Harbor

A town that does not need saving.

A low-stakes life sim about running a ferry between six small islands and slowly learning who lives on each of them.

About the game

There is no villain in Quiet Harbor and nothing is on fire. You run a ferry, you keep a timetable that nobody enforces, and over about thirty hours the islands stop being stops and start being places. Relationships advance through repetition rather than gift-giving, and the game keeps no affection meter — you find out where you stand by what people tell you. Saves are continuous; there is no way to lose progress.

Studio
Second Lantern
Genre
Life sim
Players
Single player
Typical session
25 min
Age rating
Everyone
Platforms
PC, Console, Mobile, Cloud